# Shooting Method¶

In :
import numpy as np
import matplotlib.pyplot as pt

In :
def rk4_step(y, t, h, f):
k1 = f(t, y)
k2 = f(t+h/2, y + h/2*k1)
k3 = f(t+h/2, y + h/2*k2)
k4 = f(t+h, y + h*k3)
return y + h/6*(k1 + 2*k2 + 2*k3 + k4)


Want to solve:

$$w''(t)=\frac 32w^2$$

with $w(0)=4$ and $w(1)=1$. (Example due to Stoer and Bulirsch)

In :
def f(t, y):
w, w_prime = y
return np.array([w_prime, 3/2*w**2])


The following function carries out the shooting method for a given $w'(0)$ using RK4:

In :
def shoot(w_prime):
times = 
y_values = [np.array([4, w_prime])]

h = 1/2**7
t_end = 1

while times[-1] < t_end:
y_values.append(rk4_step(y_values[-1], times[-1], h, f))
times.append(times[-1]+h)

y_values = np.array(y_values)

# actually floating-point-equal due to power-of-2 h
assert times[-1] == t_end

print("w'(0) = %g  ->  w(1)= %.5g" % (w_prime, y_values[-1,0]))

pt.plot(times, y_values[:, 0], label="$w'(0)=%.2g$" % w_prime)


Call shoot to see if you can solve the boundary value problem.

Start with $w'(0)=0$.

(You may call pt.legend to take advantage of automatic labeling.)

In :
shoot(0)
shoot(-5)
shoot(-7)

pt.grid()
pt.legend(loc="best")

w'(0) = 0  ->  w(1)= 87.08
w'(0) = -5  ->  w(1)= 12.058
w'(0) = -7  ->  w(1)= 3.6442

Out:
<matplotlib.legend.Legend at 0x7ff0e4d85240> See if you can find another solution to the boundary value problem by starting with $w'(0)=-30$.

(You may call pt.legend to take advantage of automatic labeling.)

In :
shoot(-30)
shoot(-33)
shoot(-36)

pt.grid()
pt.legend(loc="best")

w'(0) = -30  ->  w(1)= -1.4668
w'(0) = -33  ->  w(1)= -0.22938
w'(0) = -36  ->  w(1)= 1.062

Out:
<matplotlib.legend.Legend at 0x7ff0e5138c50> In [ ]: